//==============================================================================
// Norse Caravan_anim.txt
//==============================================================================

//==============================================================================
define rushSFXunit
{
   SetSelector
   {
		TechLogic none/Rush Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle sfx a rush unit
			}
		}		    
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_idleA
			connect hotspot rushSFXunit hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedidleA
			connect hotspot rushSFXunit hotspot
         }
      }   
   }
}

//==============================================================================
anim walk
{
   SetSelector none
	{
		SetSelector
		{
			InventoryLogic 0 1
			set hotspot
			{
				version
				{
					Visual Trade N Caravan_walkA
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.70 true
			        tag SpecificSoundSet 0.80 false HorseHoof1 checkVisible
			        tag SpecificSoundSet 0.46 false HorseHoof2 checkVisible
					connect hotspot rushSFXunit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Trade N Caravan_LoadedwalkA
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.70 true
			        tag SpecificSoundSet 0.80 false HorseHoof1 checkVisible
			        tag SpecificSoundSet 0.46 false HorseHoof2 checkVisible
					connect hotspot rushSFXunit hotspot
				}
			}
      }   
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_BoredA
			connect hotspot rushSFXunit hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedBoredA
			connect hotspot rushSFXunit hotspot
         }
      }   
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_FlailA
			connect hotspot rushSFXunit hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedFlailA
			connect hotspot rushSFXunit hotspot
         }
      }   
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
			Visual Trade N Caravan_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false HeavyFall checkVisible 
//-- end auto generated section
connect hotspot rushSFXunit hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Trade N Caravan_LoadedDeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.40 false BallistaDeath checkVisible 
               tag SpecificSoundSet 0.46 false HeavyFall checkVisible 
//-- end auto generated section
connect hotspot rushSFXunit hotspot
         }
      }   
   }
}
